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| XNA - C# |
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| DirectX 9 - C++ |
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| Part 1 - DirectX |
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| Part 2 - Breakout |
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| Complete Part 2 Code | | Part 2 covers programming a 3d breakout style game, using the DirectX Management classes developed in part 1. |
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| Chapter 2 Code | | Chapter 2 Covers setting up a new window, initializing directx, and drawing text. |
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| Chapter 6 Code | | Chapter 6 Covers Creating a frame timer to use for animation. |
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| Chapter 7 Code | | Chapter 7 Covers Creating an InputManager using direct input to monitor keyboard and mouse input |
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| Chapter 8 Code | | Chapter 8 Covers Creating a SoundManager for handling wav file sounds |
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